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Ffxiv isles of umbra north shore
Ffxiv isles of umbra north shore













ffxiv isles of umbra north shore

Forward Shadow Implosion will actually hit the south end of the arena and… this is nearly impossible to explain until you actually see it in action. But because we don’t need to pay attention to where the Shadowkeeper is facing, and the shadow is to the north, that’s what you need to pay attention to. In a normal Forward Implosion, the north end of the arena would be hit by the AoE. In this instance, the Shadowkeeper is facing north. The orange bit is the damage zone and I’M VERY SORRY. Here’s a terrible MSPaint drawing to try (and fail) to explain how the hell this works. Either of those gives you the right idea. The easiest way to think of this is that the Shadowkeeper is actually where the shadow is, and it’s facing the “main body.” Or that the Shadowkeeper’s back is to the shadow. First: ignore the direction the Shadowkeeper is actually facing. Specifically, a shadow will appear in the arena, tethered to the Shadowkeeper. Attacksįorward/Backward Implosion – AoE that will hit the arena in front of or behind the Shadowkeeper (forward hitting front, backwards hitting behind).įorward/Backward Shadow Implosion – This is the same as the above, but with a twist that’s really hard to explain in text. But this gets much more complex when multiple shadows spawn, and when you start throwing in Left and Right Shadow Slashes in the sword phase. If it’s a Backward Shadow Implosion, it’ll hit the area the shadow is in. If it’s a Forward Shadow Implosion, it’ll hit the area opposite the shadow. The shadow is always facing towards the center of the arena, and the attack will hit half of the arena based on that. The direction of the attack is based on where the shadow is, though, and you can completely ignore the facing of the boss itself. I’ve tried to do it as best I can in Attacks, below, but you kinda need to see it in action at least once to understand.Įffectively, the attack will come out of the Shadowkeeper in the center of the arena as normal. Honestly, I thought Iconoclasm’s portals were hard to explain in text, but this is somehow worse. The other attack that requires explanation is Shadow Implosion/Shadow Slash, and this is a complete pain to explain. The tether will disappear, the clones will swap places like a shell game, and then you need to run and get behind the one the boss was tethered to in order to avoid damage.

ffxiv isles of umbra north shore

One is Spawn Shadow: when three clones of Shadowkeeper appear, keep track of which one he’s tethered to. There are basically two attacks here that require much explanation. It’s also a fight that requires some very quick thinking in regards to positioning, but it’s maybe not as bad as it first looks. It’s a little bit freaky, and more than a touch reminiscent of the sort of horror you’d expect from those franchises. Or possibly Berserk or Hellsing, if you fancy.Įither way, the boss this time - the Shadowkeeper - is a giant, shadowy wolf with dozens of eyes, and multiple mouths growing out of the side of its head. For Final Fantasy XIV: Shadowbringers‘ Eden’s Promise: Litany raid, it appears that the game has accidentally crossed over with Bloodborne.















Ffxiv isles of umbra north shore